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Scavenger Grix

Scavenger Grix
Scavenger Grix
CR 2
Small humanoid (Muridae), Chaotic Neutral
Reveal Stat Block
Armor Class
14 (Patchwork Leather)
Hit Points
38 (7d6 + 14)
Speed
25 ft., swim 25 ft.
str
12
+1
dex
16
+3
con
14
+2
int
14
+2
wis
12
+1
cha
10
+0

Saving Throws DEX +5

Skills Athletics +4, Investigation +6, Perception +3, Sleight_of_hand +5, Stealth +5

Senses darkvision 60 ft., passive Perception 11

Languages Common, Muridae

Nimble Escape.Grix can take the Disengage or Hide action as a bonus action on each of his turns.
Master Scavenger.Grix has advantage on Investigation checks made to find hidden items or to identify the function of salvaged technology.
Breath of the Root.Grix can hold his breath for up to 10 minutes.

Actions

Multiattack.Grix makes two attacks with his Scavenged Wrench.
Scavenged Wrench.Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Grease-Bomb (2/Day).Grix throws a flask of slippery oil at a point within 20 feet. The area becomes difficult terrain for 1 minute. Each creature in the area must succeed on a DC 13 Dexterity save or fall prone.

Scavenger Grix

Scavenger Grix is one of the most eccentric and successful "Root-Divers" in Drift-Haven. A wiry Mist-Whisker with fur that is permanently stained with oil and salt, Grix spends his days diving into the dark, shark-infested waters beneath the mangroves of The Shrouded Boughs. He is a master at locating and extracting valuable artifacts from the hundreds of shipwrecks that have drifted into the root-system over the centuries.

Grix operates a cluttered stall in the Barnacle Market called "Grix’s Glints," where he sells everything from rusted iron gears and silver-plated spoons to rare, pre-flood magical trinkets. He has a particular obsession with the technology of the "Tall Races," especially anything that hums, clicks, or glows with aether-energy. While many in Drift-Haven view him as a harmless (if somewhat crazed) hoarder, his knowledge of the root-labyrinth and its secrets is second only to Captain Squeak.

He is a solitary mouse by nature, preferring the company of his "treasures" to other Muridae. However, he is always willing to share his knowledge—for a price—with anyone who shows a genuine interest in the artifacts he has recovered.

Secret Motivation: Grix has found a series of mysterious, glowing plates in a deep-water wreck that he believes are part of a legendary "Sea-Engine." He is secretly trying to rebuild the engine in a hidden root-grotto, hoping it will allow the Mousefolk to sail the Boughs away from the Boundary Ocean if the mist ever fails.

Adventure Hook: Grix has found a locked, iron-bound chest in a dangerous section of the root-maze guarded by a Root-Crab. He can't open it himself and needs the party's help to recover it and find the key, which he believes is held by a Pirate Lord on the mainland.