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npc

The Fence

The Fence
The Fence
Medium humanoid (any race), Lawful Evil
Reveal Stat Block
Armor Class
Hit Points
Speed
30 ft.
str
10
+0
dex
14
+2
con
12
+1
int
20
+5
wis
16
+3
cha
18
+4

Saving Throws INT +8, CHA +7

Skills Insight +9, Persuasion +10, Deception +10, History +8

Senses passive Perception 13

Languages Common, Draconic, Thieves' Cant, Dwarvish

Economic Alchemy.The Fence can accurately determine the value of any item and has advantage on checks made to identify magical items or forgeries.
Market Manipulation.The Fence can use a bonus action to grant an ally within 30 feet advantage on their next attack roll or ability check.

Actions

Multiattack.The Fence makes two attacks with a hidden dagger.
Hidden Dagger.Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage.
Gold is the Weapon.The Fence offers a bribe or makes a financial threat to a creature within 30 feet. The target must succeed on a DC 16 Wisdom saving throw or be charmed or frightened (The Fence's choice) for 1 minute.

The Fence

The Fence is the title given to the economic mastermind of the Gilded Hand, the individual responsible for transforming the guild's stolen "assets" into usable, untraceable wealth. While the title might suggest a simple back-alley dealer, The Fence of Kigum is a sophisticated financier who manages a global network of shell companies, art galleries, and merchant consortiums. They are the bridge between the criminal underworld and the legitimate economy, ensuring that the Gilded Hand's massive profits can be reinvested into political influence and advanced technology. Without The Fence, the guild would be nothing more than a collection of wealthy outlaws; with them, it is a shadow superpower.

The Fence often operates in plain sight, maintaining a public persona as a high-society art collector or a retired merchant of immense means. They are a master of "Economic Alchmey," capable of laundering unrefined Aether crystals through a dozen different jurisdictions until they appear as legitimate dividends from the Grand Arcane Bank itself. They also handle the guild's more exotic acquisitions, such as ancient draconic scrolls or forbidden research notes, finding buyers among the world's most desperate and unethical scholars. The Fence's information network is nearly as extensive as The Weaver's, focusing specifically on market fluctuations, trade embargoes, and the financial vulnerabilities of the city's elite.

Despite their refined exterior, The Fence is as ruthless as any assassin. They understand that in Kigum, gold is a more effective weapon than steel, and they have brought entire noble houses to ruin through coordinated trade wars and debt manipulation. They maintain a strictly professional relationship with the other members of the Shadow Council, viewing the guild's operations as a high-stakes business venture. The Fence's greatest challenge is the growing industrial might of Steamfort, whose standardized mechanical parts are more difficult to "launder" than the unique, magically-enchanted artifacts traditionally favored by the Kigum elite.