Grom The Unsinkable

Grom the Unsinkable
Identity: Pirate Lord of Crystal Cove, Half-Giant Raider Location: The Boundary Ocean
Grom is a massive Half-Giant, standing over nine feet tall, with skin tanned and toughened by decades at sea. He earned the title "The Unsinkable" not just because of his personal durability, but because of his flagship, The Juggernaut—a colossal, floating fortress constructed from the lashed-together hulls of a dozen captured galleons and ironclads. This behemoth is slow, but its firepower and defensive capabilities are unmatched in the Boundary Ocean.
Unlike the more subtle pirate lords, Grom relies on pure, overwhelming force. He controls the primary toll routes through the archipelago, demanding a "protection fee" from any vessel that wishes to pass through his territory unmolested. Despite his intimidating presence, Grom is known for his strict (if brutal) code of honor; he never breaks a deal, provided the other side holds up their end. He possesses a strange, innate connection to the sea, often claiming he can "hear the heartbeat of the deep."
Plot Hooks:
- The Toll Dispute: A Kigum diplomatic mission is being held by Grom for refusing to pay his toll. The party must negotiate their release or find a way to bypass The Juggernaut's defenses.
- The Deep Trench: Grom is terrified by something his "sea-sense" has detected in the deep trenches. He hires the party to dive into the depths (using Aether-diving gear) to investigate a series of strange, underwater light-pulses.
- The Juggernaut's Heart: Grom's flagship is failing due to a corrupted Aether-core. He needs the party to infiltrate Steamfort and steal a new, heavy-duty engine to keep his floating fortress afloat.