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Captain Silas Trench

Captain Silas Trench
Stat Block
CR 8
, Neutral Evil
Reveal Stat Block
Armor Class
18 (guardian model power armor)
Hit Points
66
Speed
30 ft., swim 30 ft.
str
18
+4
dex
12
+1
con
16
+3
int
10
+0
wis
10
+0
cha
12
+1

Saving Throws CON +6, INT +7

Skills Athletics +7, Investigation +7, Perception +3, Stealth +4

Submersible Specialist.Trench has advantage on checks made to operate submersibles or perform underwater salvage.
Pressure Resistant.Trench is immune to the effects of high pressure from deep-sea environments.

Actions

Multiattack.Trench makes two attacks with his Thunder Gauntlets.
Thunder Gauntlets.Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) thunder damage. A creature hit has disadvantage on attack rolls against anyone other than Trench until the start of his next turn.
Sabotage Charge.Trench attaches a small device to a structure or vehicle. After 1 round, it explodes dealing 27 (6d8) thunder damage to everything within 10 feet.

Captain Silas Trench

Role: Rival Mercenary Commander Location: The Broad Swells

A ruthless rival mercenary commander operating an experimental submersible vessel. He specializes in sabotage and deep-sea salvage, often coming into conflict with Commander Vane's Crimson Company.