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Captain Iron Eye Kael

Captain Iron Eye Kael
Stat Block
CR 12
, Chaotic Neutral
Reveal Stat Block
Armor Class
17 (leather armor + dex)
Hit Points
94
Speed
30 ft.
str
12
+1
dex
20
+5
con
14
+2
int
14
+2
wis
12
+1
cha
18
+4

Saving Throws DEX +9, CHA +8

Skills Acrobatics +13, Deception +8, Persuasion +12, Stealth +9

Iron Eye of Aether.Kael can see through magical darkness and illusions within 60 feet. He has advantage on Wisdom (Perception) checks to detect invisible creatures.
Fancy Footwork.If Kael makes a melee attack against a creature, that creature can't make opportunity attacks against him for the rest of his turn.
Storm Guide.Kael can use a bonus action to stop rain in a 20-foot radius or change the direction of wind within 100 feet.

Actions

Multiattack.Kael makes three attacks with his Scimitar.
The Gale's Scimitar.Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 21 (6d6) sneak attack damage if conditions are met.
Thunderwave (1st Level Spell).Each creature in a 15-foot cube originating from Kael must make a DC 16 Constitution saving throw. On a failure, a creature takes 9 (2d8) thunder damage and is pushed 10 feet away.

Captain "Iron-Eye" Kael

Identity: Pirate Lord of Crystal Cove, Captain of The Howling Gale Location: Crystal Cove / The Boundary Ocean

Captain Kael is a charismatic and ruthless human pirate who has risen to the top of the Council of Nine Pieces in Crystal Cove. His most striking feature is a prosthetic left eye made from a perfectly faceted, high-grade Aether-crystal. This eye doesn't just grant him sight; it allows him to perceive Aetheric currents, see through magical illusions, and even predict the movements of storms and tides. This "Iron Eye" has made him the most successful navigator in the Boundary Ocean.

Kael is a man of shifting loyalties. While he presents himself as a free-spirited pirate, he secretly accepts massive stipends from Steamfort to disrupt Kigum's shipping lanes and steal refined Aether-crystals. He uses these funds to maintain The Howling Gale, a ship modified with experimental steam-boosters and silence-wards that make it nearly impossible to catch or detect. He dreams of eventually uniting all the pirate lords under his single command and carving out an independent sea-kingdom.

Plot Hooks:

  • The Stolen Shipment: A merchant house in Kigum hires the party to recover a shipment of rare books and artifacts stolen by Captain Kael. They must track him to a hidden lagoon and negotiate or fight for the cargo.
  • The Eye's Malfunction: Kael's Aether-eye is beginning to malfunction, causing him to see terrifying visions of a rising Abyssal Fleet. He hires the party to find a master artificer in Steamfort who can repair the eye without alerting his rivals.
  • The Pirate Council: The party needs to secure passage through a dangerous stretch of the Boundary Ocean. They must travel to Crystal Cove and convince Kael to grant them a "Mark of Passage," which involves completing a dangerous task for him.