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Sira Vex

Sira Vex
Sira Vex
Medium humanoid, Chaotic Neutral
Reveal Stat Block
Armor Class
16
Hit Points
65 (10d8 + 20)
Speed
35 ft.
str
11
+0
dex
18
+4
con
14
+2
int
14
+2
wis
13
+1
cha
16
+3

Actions

Multiattack.Sira makes two attacks with her Aether-Laced Daggers or her Hand Crossbow.
Aether-Laced Dagger.Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 3 (1d6) force damage.
Hand Crossbow.Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Shadow Step (Bonus Action).Sira teleports up to 30 feet to an unoccupied space she can see that is in dim light or darkness.

Sira Vex

Sira Vex is a notorious smuggler and information broker operating out of the lawless fringes of the Broad Swells. Known for her razor-sharp wit and even sharper daggers, she commands a sleek, unregistered skiff named The Midnight Whisper. Sira is an expert at navigating the treacherous, swirling Aether currents that surround the sky-cities, utilizing them to outmaneuver the sluggish patrols of the Iron Guard.

While she runs with pirates, the Gilded Corsairs, and rogue mercenaries, Sira maintains a strict code of professionalism: she never breaks a contract, and she always gets her cargo to its destination. She has contacts in both the lofty spires of Kigum and the grimy underbelly of Steamfort, making her an invaluable (if expensive) ally for anyone looking to bypass official channels.

Secret Motivation: Sira is actually an ex-member of the Arch Wardens who defected after uncovering a massive conspiracy involving the upper echelons of House Valerius. She is gathering evidence and funds to expose them, smuggling dangerous contraband to fund her clandestine war.

Adventure Hook: The players find themselves stranded or in desperate need of passage through a highly restricted Aether blockade. Sira offers them a ride on The Midnight Whisper, but midway through the journey, they are boarded by elite assassins meant for her.