Navigator Zephyr

Navigator Zephyr
Title: The Wind-Walker
Role: Zephyr is a half-elf who is widely considered the best navigator in the Boundary Ocean. He can "read" the air currents and find the fastest path through even the most treacherous storms. He is a man of the sea who feels more at home on a ship's deck than on dry land.
Secret Motivation: Zephyr has found a "Wind-Stone"—an ancient artifact that allows him to control the weather on a localized scale. He has been using the stone to "create" favorable winds for his friends and "unfavorable" ones for his enemies. He is being hunted by the "Storm-Guard" of Kigum, who want the stone for their own use.
Adventure Hook: Zephyr’s ship is "grounded" in a calm-belt created by a rival navigator using a "Void-Nullifier." He hires the party to help him "break the calm" and find the source of the interference.