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King Mordred

King Mordred
"King" Mordred
CR 10
Medium humanoid (human), Lawful Evil
Reveal Stat Block
Armor Class
19 (patchwork plate)
Hit Points
127 (15d8 + 60)
Speed
30 ft.
str
20
+5
dex
12
+1
con
18
+4
int
14
+2
wis
12
+1
cha
16
+3

Saving Throws STR +9, CON +8

Skills Athletics +9, Intimidation +7, Perception +5

Senses passive Perception 15

Languages Common, Dwarvish

Scrapyard Tactician.Mordred has advantage on saving throws against being knocked prone or moved against his will while standing on solid ground.
Void-Core Overdrive (1/Day).As a bonus action, Mordred can activate his suit's void-core. For 1 minute, his melee attacks deal an extra 7 (2d6) force damage, and his speed increases by 10 feet.

Actions

Multiattack.Mordred makes three attacks with his Scavenged Greatsword.
Scavenged Greatsword.Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Protection Tax (Reaction).When a creature within 5 feet of Mordred makes an attack against an ally of Mordred, he can make one melee attack against that creature.

"King" Mordred

Title: Sovereign of the Scrapyard
Role: Mordred is a massive man covered in heavy, salvaged armor that is a patchwork of Steamfort steel and Kigum silver. He leads the "Iron Scavengers," the largest and most powerful guild in town. He rules with an iron fist, exacting a "protection tax" from every merchant and scavenger who operates in his territory.

Secret Motivation: Mordred is a former general of the Ironbeard Syndicate who was left for dead during a botched raid in the Mana Wastes. He is secretly building a "Wastes-Army" of mechs and mutants, planning to march on Steamfort and take his revenge. He is being supplied with "Void-Cores" by agents of the Whispering Lich, Kel'Thuz, in exchange for "certain artifacts" recovered from the ruins.

Adventure Hook: Mordred hires the party to "recover" a specific crate from a Steamfort transport that crashed near the lake. The crate contains a prototype Aether-Generator that he needs for his army.