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Jarl Throm Ka

Jarl Throm Ka
Jarl Throm-Ka
CR 19
Huge giant (fire giant), Lawful Evil
Reveal Stat Block
Armor Class
20 (Obsidian Scale Plate)
Hit Points
315
Speed
30 ft.
str
30
+10
dex
12
+1
con
26
+8
int
16
+3
wis
16
+3
cha
20
+5

Saving Throws STR +16, CON +14, WIS +9, CHA +11

Skills Athletics +16, History +9, Intimidation +11, Perception +9

Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

Damage Immunities fire

Senses passive Perception 19

Languages CommonGiantDraconic

Legendary Resistance (3/Day).If Throm-Ka fails a saving throw, he can choose to succeed instead.
Tactical Genius.Throm-Ka can use a bonus action to direct up to two allies he can see within 60 feet to make one attack each as a reaction.
Magmatic Aura.Any creature that starts its turn within 10 feet of Throm-Ka takes 10 (3d6) fire damage.

Actions

Multiattack.Throm-Ka makes three attacks with his Magma Greataxe.
Magma Greataxe.Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 34 (4d12 + 10) slashing damage plus 16 (3d10) fire damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be knocked prone.
Elemental Cleansing (Recharge 5-6).Throm-Ka strikes the ground, causing lava to erupt in a 60-foot line that is 15 feet wide. Each creature in that area must make a DC 22 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much on a successful one. The area becomes difficult terrain until cleared.

Legendary Actions

Greataxe Attack.Throm-Ka makes one Magma Greataxe attack.
Stomp.Throm-Ka stomps the ground. Each creature within 15 feet must succeed on a DC 24 Strength saving throw or be knocked prone.
Roar of the King (Costs 2 Actions).Each creature of Throm-Ka's choice within 60 feet must succeed on a DC 21 Wisdom saving throw or be frightened for 1 minute.

NPC Profile: Jarl Throm-Ka

Role: High King of the Giantfolk Tribes Location: The Lifeless Swells (North-East) / Currently Raiding the Northern Wastes Specialization: Fire and Fury

Appearance

Throm-Ka is a Fire Giant of immense proportions, standing nearly 20 feet tall. His skin is the color of cooling lava, and his beard is made of literal flickering flames that burn brighter when he is enraged. He wears armor forged from the blackened scales of ancient dragons and carries a massive, two-handed greataxe that glows with an internal heat.

Personality

Throm-Ka is a charismatic, brutal, and deeply spiritual leader. He believes in the absolute strength of the elemental world and views the "smaller races" as parasites clinging to the earth. He is driven by a sense of divine purpose, believing that the volcanic eruptions that decimated his homeland were a command from the gods to conquer and reclaim the world.

Goals and Motivations

  • Conquest and Survival: Throm-Ka's primary goal is to find a new, fertile homeland for his people, even if it means carving it out of the bones of the other continents.
  • The Elemental Cleansing: He believes that the world must be "cleansed" by fire to return it to its primordial, powerful state.
  • Service to the "Fire God": Throm-Ka believes he is communicating with a fire deity through the smoke and ash of the volcanoes. In reality, he is being manipulated by the whispers of Ignis-Kaan.

Secret

Throm-Ka is not entirely a Fire Giant. He is a half-giant, born of a union between a Fire Giant and a now-extinct race of ancient humans. This heritage gives him a level of tactical intelligence and strategic foresight that is rare among his kind, making him a far more dangerous threat than a simple brute.

Relationship with Other Factions

  • Steamfort: He views them as his primary rivals, their "iron toys" being the only thing that has successfully stood in his way.
  • Kigum: He considers their magic to be "soft" and "artificial," preferring the raw power of the elements.
  • Ignis-Kaan: Throm-Ka worships the dragon as a god, completely unaware that he is merely a pawn in the dragon's larger game.