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Arch-Druid Faelina

Arch-Druid Faelina
Arch-Druid Faelina
CR 19
Medium humanoid (elf), Neutral Good
Reveal Stat Block
Armor Class
18 (Nature's Ward)
Hit Points
230 (20d8 + 140)
Speed
30 ft.
str
10
+0
dex
14
+2
con
24
+7
int
18
+4
wis
24
+7
cha
16
+3

Saving Throws INT +8, WIS +13, CHA +9

Skills Insight +13, Medicine +13, Nature +14, Perception +13

Damage Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

Senses passive Perception 23

Languages Common, Elvish, Sylvan, Druidic

Legendary Resistance (3/Day).If Faelina fails a saving throw, he can choose to succeed instead.
Magic Resistance.Faelina has advantage on saving throws against spells and other magical effects.
Archdruid.Faelina can use Wild Shape an unlimited number of times.

Actions

Staff of the World-Tree.Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 18 (4d8) poison damage.
Nature's Wrath (Recharge 5-6).Faelina summons spectral roots in a 30-foot radius centered on a point she can see within 90 feet. Each creature in that area must make a DC 21 Strength saving throw. On a failure, a creature takes 45 (10d8) bludgeoning damage and is restrained. On a success, it takes half damage and isn't restrained.

Legendary Actions

Cantrip.Faelina casts a cantrip.
Root Grapple.Faelina targets one creature she can see within 60 feet. The target must succeed on a DC 21 Strength saving throw or be grappled by spectral roots (escape DC 21).
Nature's Restoration (Costs 2 Actions).Faelina heals herself or one ally she can see within 60 feet for 30 hit points.

Arch-Druid Faelina

Title: Voice of the World-Tree
Role: Faelina resides in the city of Wyn_Dor, where she tends to the ancient oaks that form the city’s foundation. She is a master of nature-magic and can speak with the birds and beasts of the forest. She is a woman of immense peace and compassion, but her wrath is like a forest fire when the woods are threatened.

Secret Motivation: Faelina has realized that the "Heart of the World-Tree" is not a natural part of the tree, but an artificial construct that is slowly draining the forest’s vitality. She has been trying to "sing" a counter-melody to neutralize the Heart’s influence, but her magic is being suppressed by Xylira’s spectral projection. She needs someone to help her find the "Seed of the True Tree," which she believes is hidden in a vault in Kigum.

Adventure Hook: Faelina asks the party to help her "replant" a grove of trees that was destroyed by Steamfort scavengers. During the ritual, the party is attacked by "Nature-Spirits" that have been corrupted by Xylira’s poison.