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The Grey Wanderer

The Grey Wanderer
The Grey Wanderer
Medium humanoid (elf), Neutral
Reveal Stat Block
Armor Class
Hit Points
Speed
40 ft.
str
14
+2
dex
20
+5
con
16
+3
int
14
+2
wis
18
+4
cha
10
+0

Saving Throws DEX +9, WIS +8

Skills Stealth +9, Perception +8, Survival +8, Acrobatics +9

Damage Resistances psychic, necrotic

Senses darkvision 120 ft., passive Perception 18

Languages Common, Elvish, Undercommon

Void-Path Combat.The Wanderer's weapon attacks deal an extra 9 (2d8) force damage (included in the attack).
Evasion.When the Wanderer is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.
Magic Resistance.The Wanderer has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.The Wanderer makes three attacks with his Void-Blade.
Void-Blade.Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage plus 9 (2d8) force damage. If the target is a creature, its speed is reduced by 10 feet until the start of the Wanderer's next turn.
Void Strike (Recharge 5-6).The Wanderer unleashes a blast of void energy in a 15-foot radius. Each creature in that area must make a DC 17 Constitution saving throw, taking 36 (8d8) force damage on a failed save, or half as much on a successful one.

The Grey Wanderer

Title: The Exile of Dorey
Role: A nameless elf who has lived in the "Grey-Zone" between Dorey and the Mana Wastes for centuries. He is covered in scars and wears a cloak made of void-beast hide. He is a master of the "Void-Path"—a style of combat that uses the energy of the Wastes to enhance his strikes.

Secret Motivation: The Wanderer was once a high-ranking member of the "Arch-Wardens" of Kigum. He fled to the Enclaves after discovering that the High Council was experimenting with "Dragon-Souls." He has been "guarding" a hidden entrance to the Enclaves, preventing both Kigum mages and dragon cultists from entering. He is slowly being consumed by the Void and knows his time is short.

Adventure Hook: The Wanderer approaches the party in the Wastes, telling them that "the walls are thinning." He asks them to take over his watch and provides them with a "Void-Blade" to help them fight the coming horrors.