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npc

Thalassa the Mutated

Thalassa the Mutated
Stat Block
CR 11
,
Reveal Stat Block
Armor Class
16
Hit Points
160
Speed
30 ft., swim 40 ft.
str
18
+4
dex
14
+2
con
18
+4
int
12
+1
wis
16
+3
cha
14
+2

Senses darkvision 120 ft., passive Perception 13

Languages Common, Elvish, Aquan

Amphibious.Thalassa can breathe air and water.
Multi-Tentacled.Thalassa can have up to four creatures grappled at once. While grappling a creature, she has advantage on attack rolls against it.

Actions

Multiattack.Thalassa makes four tentacle attacks.
Tentacle.Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 16).
Abyssal Ink (Recharge 5-6).Thalassa releases a 20-foot-radius cloud of ink. Each creature in the area must make a DC 16 Intelligence saving throw, taking 31 (7d8) psychic damage on a failed save, or half as much on a successful one.

Appearance

Once a beautiful sea-elf paladin, Thalassa is now a horrific amalgamation of humanoid and cephalopod. She has four additional muscular tentacles sprouting from her back, and her skin is covered in bioluminescent, weeping sores that pulse with unrefined Aether. Her eyes have become large, black, and lidless.

Personality

Sorrowful yet fanatical, Thalassa believes her mutation is a "blessing" from the Aether-Ribbons. She views the surface world as a parasite consuming the ocean's life and believes that only by "drowning" the continent in raw magic can Aethervale be saved.

Secret Motives

Thalassa seeks to merge her consciousness with the central Aether-node in the Coral Labyrinth. She believes that by becoming a living leyline, she can protect the ocean from surface pollution and personally direct the Aether-storms to wash away the cities of Kigum and Steamfort.

Combat Tactics

Thalassa combines martial prowess with powerful water-manipulation magic. She uses her tentacles to grapple multiple opponents simultaneously while casting spells. She can release a cloud of toxic abyssal ink that deals psychic damage and can teleport through water sources within the room.