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Iron-Tooth Garm

Iron-Tooth Garm
Iron-Tooth Garm
CR 5
Medium humanoid (orc), Lawful Evil
Reveal Stat Block
Armor Class
16 (Breastplate)
Hit Points
82 (11d8 + 33)
Speed
30 ft.
str
18
+4
dex
14
+2
con
16
+3
int
10
+0
wis
12
+1
cha
14
+2

Saving Throws STR +7, CON +6

Skills Athletics +7, Intimidation +5, Perception +4

Damage Resistances fire

Senses darkvision 60 ft., passive Perception 14

Languages Common, Orc

Iron-Tooth Bite.Garm's teeth have been replaced with jagged iron spikes. As a bonus action, Garm can make a bite attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Industrial Adaptation.Garm has advantage on saving throws against being blinded or deafened by industrial environments.

Actions

Multiattack.Garm makes two attacks with his Greataxe.
Greataxe.Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
Industrial Disposal.Garm attempts to shove a creature into a hazardous area (like a grinding gear or chemical vat). The target must succeed on a DC 15 Strength or Dexterity saving throw (target's choice) or be pushed up to 15 feet into the hazard.

Iron-Tooth Garm

Iron-Tooth Garm is a high-ranking enforcer for the Ironbeard Syndicate, specifically assigned to the Processing Plant. He is a massive orc whose original teeth were lost in a "workplace disagreement" and replaced with jagged, non-oxidizing iron spikes. Garm is the person the Syndicate calls when an employee or "guest" needs to disappear without a trace. He is intimately familiar with the plant's lethal hazards and uses them as his personal tools of execution.

Garm is known for his cold, professional demeanor. He doesn't enjoy the violence, but he has a deep respect for the "efficiency" of the machinery he oversees. He views the human and orc laborers as just another raw resource to be processed. He often "disposes" of problems by timing their movements through the plant to coincide with the periodic furnace vents or by "accidentally" nudging them into the path of a maintenance golem.

In the Ironbeard Syndicate, Garm is both feared and respected. He is loyal only to the quarterly quotas and his own survival. Rumors suggest that his iron teeth are etched with tiny runes that allow him to "taste" the purity of the Aether being processed in the plant, making him an invaluable asset for identifying theft or sabotage before it even happens.