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Grog the Brewer

Grog the Brewer
Grog the Brewer
CR 1/4
Medium humanoid (dwarf), Neutral Good
Reveal Stat Block
Armor Class
11
Hit Points
19 (3d8 + 6)
Speed
25 ft.
str
14
+2
dex
12
+1
con
15
+2
int
10
+0
wis
12
+1
cha
14
+2

Skills Persuasion +4, Tools Brewer's supplies +4

Damage Resistances poison

Senses Darkvision 60 ft., passive Perception 11

Languages Common, Dwarvish

Dwarven Resilience.Grog has advantage on saving throws against poison, and he has resistance against poison damage.

Actions

Club.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Offer "Void-Ale".Grog offers a drink of his shimmering brew. A creature that drinks it must succeed on a DC 12 Constitution saving throw or gain 10 temporary hit points but also be under the effect of the *confusion* spell for 1 minute.

Grog the Brewer

Title: Master of the "Void-Vat"
Role: Grog is a dwarf who runs the "Rusty Tankard," a tavern frequented by the city’s miners. He is famous for his "Void-Ale," a dark, shimmering brew that is said to give those who drink it "visions of the deep earth." He is a jovial man who always has a story to tell and a drink to share.

Secret Motivation: Grog’s "Void-Ale" is made using water that has been filtered through Void-Shards. He doesn't know the shards are dangerous; he only knows they make the ale taste better. However, his customers are starting to develop "Void-Sickness," and Grog is trying to find a way to "cleanse" his well without losing the unique flavor of his ale. He is also being pressured by a local cult (Obsidian Scale) to add "special ingredients" to the brew.

Adventure Hook: Several miners go into a "Void-Frenzy" after a night at Grog’s tavern. The party must investigate the tavern and find the source of the corruption in the water supply.