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Grand Warden Hekka

Grand Warden Hekka
Grand Warden Hekka
CR 10
Small humanoid (Muridae), Lawful Neutral
Reveal Stat Block
Armor Class
18 (Leaf-Steel Mail + Shell-Buckler)
Hit Points
120 (16d6 + 64)
Speed
25 ft., climb 25 ft.
str
14
+2
dex
20
+5
con
18
+4
int
12
+1
wis
16
+3
cha
14
+2

Saving Throws DEX +9, WIS +7

Skills Acrobatics +13, Athletics +6, Perception +7, Stealth +9

Senses darkvision 60 ft., passive Perception 17

Languages Common, Muridae, Fog-Tongue (limited)

Nimble Escape.Hekka can take the Disengage or Hide action as a bonus action on each of her turns.
Canopy Master.Hekka has advantage on saving throws against being knocked prone or pushed while she is at least 10 feet above the ground.
Warden’s Vigilance.Hekka cannot be surprised as long as she is conscious.

Actions

Multiattack.Hekka makes three attacks with her Needle-Rapier.
Needle-Rapier.Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be poisoned for 1 minute.
Acorn-Grenade (3/Day).Hekka throws a hollowed-out acorn filled with alchemical fire at a point within 30 feet. Each creature in a 10-foot radius must make a DC 15 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much on a successful one.

Grand Warden Hekka

Grand Warden Hekka is the supreme commander of the Acorn Guard and the primary architect of the defense of The Crown City of Ardor. A battle-hardened Briar-Kin, she is easily recognized by her iridescent green mail—forged from the wing-cases of the Mother-Tree’s greatest beetles—and the deep scar that runs across her left eye, a souvenir from a duel with a colossal gull.

Hekka is a mouse of few words and immovable discipline. She believes that the safety of the Muridae depends on their ability to maintain absolute control over the canopy. To her, the increasing curiosity of the "Tall Races" is not an opportunity for trade, but a security breach that must be managed with extreme caution. She is a master of the needle-rapier, a weapon she wields with a speed that most larger opponents find impossible to track.

Despite her stern exterior, Hekka is deeply respected by her troops. She is known to personally inspect the Gull-Watch Towers during the worst of the monsoon seasons, standing shoulder-to-shoulder with her youngest recruits.

Secret Motivation: Hekka is secretly worried that the Mist-Weaver Coven is losing control of the magical fog. She has been stockpiling aether-infused wood and reclaimed steel from Drift-Haven to build a secondary, non-magical defense network, fearing the day when the forest is finally exposed to the world.

Adventure Hook: A series of sabotage incidents has disabled several Gull-Watch Towers. Hekka suspects an internal traitor or a spy from the Gilded Vein Syndicate. She hires the party (disguised as "harmless" travelers) to investigate the towers and root out the source of the disruption.