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Captain Kaelen The Iron-Minded

Captain Kaelen The Iron-Minded
Stat Block
CR 8
, Lawful Neutral
Reveal Stat Block
Armor Class
19 (prototype lead-lined plate)
Hit Points
68
Speed
30 ft.
str
16
+3
dex
12
+1
con
16
+3
int
10
+0
wis
10
+0
cha
12
+1

Saving Throws STR +6, CON +6

Skills Arcana +6, Athletics +6, History +6, Investigation +6

Lead-Lined Armor.Kaelen has resistance to necrotic damage and advantage on saving throws against effects that would magically detect or locate him.
Tactical Mind.Kaelen can use a bonus action to give an ally within 30 feet advantage on their next attack roll.

Actions

Multiattack.Kaelen makes two attacks with his Greatsword.
Greatsword.Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Shocking Grasp.Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d8) lightning damage and the target can't take reactions until the start of its next turn.

Captain Kaelen "The Iron-Minded"

  • Role: Leader of the Dust-Walkers
  • Description: A human man who wears a prototype lead-lined suit of plate armor. He speaks in short, clipped sentences and treats every expedition like a military operation.
  • The Hook: Kaelen was once a high-ranking Magister who was framed for a magical disaster he didn't commit. He is using his wealth from scavenging to fund a private army, with the ultimate goal of returning to Kigum and "clearing his name"—by force, if necessary.