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Alchemist Zora

Alchemist Zora
Alchemist Zora
Medium humanoid (elf), Chaotic Neutral
Reveal Stat Block
Armor Class
13
Hit Points
45 (10d8)
Speed
30 ft.
str
8
-1
dex
16
+3
con
10
+0
int
18
+4
wis
16
+3
cha
10
+0
Toxin Resistance.Zora has advantage on saving throws against being poisoned and has resistance to poison damage.

Actions

Poisoned Dagger.Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage.
Alchemical Flask (3/Day).Zora throws a flask of volatile liquid at a point she can see within 30 feet. Each creature within 10 feet of that point must make a DC 14 Dexterity saving throw, taking 14 (4d6) damage on a failed save, or half as much damage on a successful one. The damage type is chosen by Zora: acid, fire, or poison.

Alchemist Zora

Title: The Venom-Weaver of Olsa
Role: Zora is an eccentric elf who lives in a laboratory built into a hollowed-out cypress tree. She specializes in creating toxins and anti-toxins using the rare plants found only in the river delta. She is a woman of intense curiosity and very little concern for personal safety.

Secret Motivation: Zora is secretly working on a "Dragon-Pox"—a disease designed to affect only those with draconic blood. She believes that this is the only way to "level the playing field" between the younger races and the First Brood. She is testing her disease on the "captured" half-dragons that Sildar brings her.

Adventure Hook: Zora’s laboratory is "accidentally" breached, and a sample of the Dragon-Pox is released into the river. The party must help her find the "Antidote-Root" before the disease spreads to the city.