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monster

Warden X-7

Warden X-7
Stat Block
CR 15
,
Reveal Stat Block
Armor Class
22
Hit Points
250
Speed
30 ft.
str
26
+8
dex
8
-1
con
24
+7
int
3
-4
wis
11
+0
cha
1
-5

Senses darkvision 120 ft., passive Perception 11

Languages Common (understands)

Adamantine Body.Any critical hit against the Warden becomes a normal hit. It is immune to all magic of 5th level or lower.
Adaptive Protocol.As a reaction when taking damage, the Warden gains resistance to that damage type until it uses this trait again.

Actions

Multiattack.The Warden makes two adamantine hammer attacks.
Adamantine Hammer.Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) bludgeoning damage.
High-Gravity Pulse (Recharge 5-6).The Warden pins enemies in a 30-foot radius. Each creature must make a DC 21 Strength saving throw or have its speed reduced to 0 and take 18 (4d8) bludgeoning damage.

Ecology

Warden X-7 is a massive, sentient Adamantine Clockwork golem designed to be the ultimate guardian for the Deep Vaults of the Grand Arcane Bank. It is the pinnacle of Kigum's defensive engineering, possessing a rudimentary intelligence that allows it to analyze and counter the tactics of intruders.

Combat Mechanics

Warden X-7 is entirely immune to all magic of 5th level or lower. It has an "Adaptive Protocol" that allows it to gain resistance to the last damage type it received. It attacks with two massive adamantine hammers and can unleash a "High-Gravity Pulse" that pins all enemies in a 30-foot radius to the floor, reducing their speed to 0 and dealing 4d6 bludgeoning damage.

Loot

The golem's body contains several hundred pounds of "Adamantine Gears" and a "Master-Key Spark." The gears are invaluable for master-tier crafting, and the spark can be used to bypass any door or lock within the Grand Arcane Bank.