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monster

Hazmat Skeleton

Hazmat Skeleton
Stat Block
CR 2
,
Reveal Stat Block
Armor Class
13
Hit Points
22
Speed
30 ft.
str
10
+0
dex
16
+3
con
16
+3
int
6
-2
wis
14
+2
cha
5
-3

Senses darkvision 60 ft., passive Perception 9

Lead-Lined Suit.The skeleton is immune to poison and acid damage.

Actions

Necrotic Slap.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 7 (2d6) necrotic damage.
Rupture Spores.When the skeleton is reduced to 0 hit points, it releases a cloud of spores in a 10-foot radius. Each creature in the area must make a DC 14 Constitution saving throw, taking 7 (2d6) necrotic damage and being poisoned for 1 hour on a failed save.

Ecology

Hazmat Skeletons are the reanimated remains of Kigum medical and research personnel who died during the "Weeping Rot" outbreak in the Quarantined Ward. Their heavy, lead-lined leather suits have fused to their bones over decades of exposure to necrotic Aether. They are tragic reminders of the city's failed experiments.

Combat Mechanics

The skeleton is entirely immune to poison and acid damage. It attacks with rusted surgical tools or by delivering "Necrotic Slaps." When the skeleton is destroyed, its pressurized suit ruptures, releasing a cloud of "Aether-Spores" in a 10-foot radius. Any creature in the cloud must make a DC 14 Constitution save or take 2d6 necrotic damage and be poisoned for 1 hour.

Loot

The remains may contain an "Intact Leather Suit." If purified and repaired by a leatherworker, it can be used to craft a set of armor that provides resistance to poison and acid damage.